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"What is CYBERPUNK?"

不管某隻貓同不同意,AITNOG要說上面那句話可以翻成「什麼是『電馭叛客』?」

關於這個問題,我想不同人、不同貓一定會有不同的詮釋與答案。

這裡舉出著名角色扮演遊戲系統《GURPS》在其衍生Sourcebook《GURPS CYBERPUNK》裡對「電馭叛客」所下的定義,提供參考。

此地將中文翻譯和原文並呈,只想推廣,無意侵權。所有權利歸SJ GAMES所有,特此聲明!

PS:翻得不對?翻得不好?想辦法幫忙弄得更對、弄得更好!如果沒有更高明的Alternative,別鬼叫!

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什麼是「電馭叛客」?

(AITNOG譯文部分)

「電馭叛客」是個用來描述1980年代一次科幻文學運動的專有名詞。雖然,從1960年代到1970年代,有幾位作家的作品看來有電馭叛客的味道,但這個專有名詞卻要等到1984年William Gibson的小說《Neuromancer》發行之後,才正式被創造出來。這部作品贏得了雨果獎、星雲獎和菲利普狄克獎──而這是前無古人的成就。

《Neuromancer》呈現了一種與眾不同的未來視野。科幻黃金時期裡的玻璃圓頂城市與烏托邦一去不返。在電馭叛客裡,圓頂依然存在, 但它們被無情的資產階級所佔據著、由冷血的保全武力所監視著。歐威爾(Orwell)與列文(Levin)所描述的沈悶反烏托邦一去不返,跟某些電馭叛客世界相較,《1984》簡直就像是個健康度假村一般。

電馭叛客式的未來是鮮活的──從街上到高樓,緊貼著生命的脈動。然而相當矛盾地,這種生命卻是廉價的,或許是因為這個世界生命過剩的緣故吧──光是東京或紐約,就住著大約兩千萬的人口。

電馭叛客是一個由兩種元素所定義出來的創作類型。其一,是人類與科技之間的互動。在電馭叛客式未來中,電腦就像洗碗機一樣地普及,而人類與機械之間的分界線,卻經常是模糊的。一部人工智慧電腦(通常稱為AI)算是活的嗎?假使你的大腦被植入一具機械軀體,你還能算是人類嗎?而若是不算,那條界線又是什麼時候被跨越的呢?在電馭叛客戰役中的角色,將必須隨時隨地做好準備並有能力與科技打交道──從一支破啤酒瓶,到一件軍事戰鬥服。

第二個在電馭叛客作品中經常出現的元素,就是鬥爭。世界被分割成兩大集團──有產階級(the haves)和無產階級(the have-nots)。有權力的人,想鞏固權力;而沒有權力的人,則想奪取權力。這種衝突可以是軍事的(如John Shirley的《Eclipse》系列)、社會的(Bruce Sterling的《Islands in the Net》)、經濟的(George Alec Effinger的《When Gravity Fails》),或一種個人與本質的內在魔性間之鬥爭。

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What is "cyberpunk"?

(GURPS CYBERPUNK原文)

Cyberpunk" is the term applied to a science fiction literary movement of the 1980s. Although there are several authors from the 1960s and 1970s whose work appears cyberpunk in retrospect, the term wasn't coined until the publication in 1984 of William Gibson's novel Neuromancer, which won the Hugo, the Nebula and Philip K. Dick awards – something no novel had ever done.

Neuromancer presented a view of the future that was different. Gone were the glass-domed cities and Utopias of Golden Age science fiction. The domes are still there in cyberpunk, but they're occupied by the rich and guarded by security forces that shoot first and don't bother to ask questions. Gone were the monotone dystopian nightmares of Orwell and Levin — some cyberpunk worlds make 1984 look like Club Med.

The cyberpunk future is vibrant — pulsating with life, from the streets to the high-rises. Paradoxically, however, that life is cheap, perhaps because there's so much of it — there might be twenty million people in Tokyo or New York.

Cyberpunk is a style defined by two elements. The first is the interaction of man with technology. Computers are as common as dishwashers in the cyberpunk future, and the dividing line between man and machine is sometimes blurred. Is an artificially intelligent computer (commonly referred to as an AI) alive? If your brain were put inside a mechanical body, would you still be human? And if not, when was the line crossed? Characters in cyberpunk campaigns will have to be ready and able to deal with technology at all levels, from a broken beer bottle to a military battlesuit.

The second element found in most cyberpunk work is that of struggle. The world is divided into two groups - the haves and the have-nots - with a vast chasm between them. Those with power want to keep it; those without want to get it. This conflict can be military (as in John Shirley's Eclipse series), social (Bruce Sterling's Islands in the Net), economic (George Alec Effinger's When Gravity Fails) or a personal struggle with the character's internal demons.
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